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AI Insights · Timothy · October 2021

Top 5 Entertainment Mascot Games on Unified Platform in Poland Q3 2021

In Q3 2021, the top 5 entertainment mascot games in Poland showed varying trends in downloads, revenue, and active users. This analysis provides an overview of their performance.

Top 5 Entertainment Mascot Games on Unified Platform in Poland Q3 2021

The third quarter of 2021 saw interesting trends for the top 5 entertainment mascot games in Poland on a unified platform, combining data from both iOS and Android. Here's a detailed look at their performance based on Sensor Tower data.

Crash Bandicoot: On the Run!, published by King, experienced fluctuating weekly revenue, peaking at about $395 in the last week of September. Weekly downloads showed a gradual increase towards the end of the quarter, starting from 5.4K in late June and stabilizing around 3.7K by the end of September. Active users demonstrated a steady rise, reaching approximately 39.6K in the final week of the quarter.

Hello Kitty Nail Salon from Budge Studios saw modest weekly revenue, with a notable peak of around $56 in mid-September. Downloads fluctuated, with numbers ranging from 2.9K to 3.5K, and active users remained relatively stable, averaging around 14K to 17K throughout the quarter.

Minion Rush: Running game by Gameloft had a varied revenue stream, peaking at $326 in mid-August. Downloads were highest at around 4.6K in mid-August and saw a downward trend towards the end of the quarter. Active users followed a similar trend, peaking at approximately 10.9K in mid-August and declining to about 6.3K by late September.

Sonic Dash: Fun Endless Runner from SEGA saw consistent weekly revenue, with a peak of $189 in early August. Weekly downloads showed a steady increase, peaking at around 2.5K in late August. Active user numbers remained stable, averaging between 24K and 26K throughout the quarter.

Sonic Forces: Run Battle Game, also by SEGA, experienced varying weekly revenue, peaking at $346 in late June. Downloads showed an upward trend, reaching approximately 3K by the end of September. Active users saw a steady increase, peaking at around 22K in the final week of September.

These insights highlight the dynamic nature of the entertainment mascot games market in Poland. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021